From Astro Wars
Multi-Criteria Optimization with millions of parameters, brings up a very effective combat modeling system which means that with a greater level of Mathematics, you should experience fewer losses in combat.
Due to the link between the computers on board all your ships and those in your Research Labs, all ships are upgraded automatically and instantaneously whether in flight or stationary the second the next level is reached by your researchers.
- A Mathematics level of 12 is sufficient to let your people solve the sophisticated multi-dimensional hyperspace equations which are needed to slow down your ships to any Energy level of your choice, between level 1 and your maximum level.
- A Mathematics level six points higher than that of an Attacking opponent will give you a 25% bonus towards defense (More Survivors), this bonus is added to any Race bonus you may have. The reverse is also true, if your Mathematics level is six points lower then your opponent you will have a –25% subtracted from your defense (Less Survivors). You also get a bonus (a malus) as much as you have a higher (a lower) level than your opponent, but it will be less than 25% and not mentioned in Battle Calculator, unless studying predicted battle results..
- A Mathematics level of minimum 15 is required before you are able to build Cruisers.