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Тази страница сравнява данните на три бойни кораба в играта: Разрушител, Кръстосвач и Боен кораб. Всеки има различно съотношение по стойност на атака към защита, така всеки е създаден за различни бойни роли.


Разрушителите са най-евтините от малък клас бойни кораби. Със съотношение атака:защита 2:1, те лесно се унищожават, но са добри за увеличавене възможностите за победа.

Роля: Престрелки и бързи атаки.

Разрушител
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Стойност (Economy Level = 0)30 PP
Стойност атака2
Стойност защита1
Обща бойна стойност3
Атака : Защита2:1

 

Cruisers have more defense than attack, so are more likely to survive a battle - this makes them effective at minimizing the overall losses in your fleets (due to CV calculations).

Role: Minimize loss if sure of victory.

Кръстосвач
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Cost (Economy Level = 0)240 PP
Attack Value8
Defense Value16
Combat Value24
Attack:Defense Ratio1:2

 

Battleships have more guns than armor but the sheer size gives the ship a good chance to survive. An effective all round flag ship for many large fleets, with a balanced attack:defence ratio.

Role: Lengthy wars with large fleets.

Боен кораб
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Cost (Economy Level = 0)600 PP
Attack Value36
Defense Value24
Combat Value60
Attack:Defense Ratio3:2

Notes

  1. Use Colony Ships to take possession of unoccupied Free Planets, or to carry Production Points between planets. To convert to Production Points, two or more Colony Ships are needed, and each ship will give 15 PP.
  2. Use Transports to take over occupied or unknown planets, or to reduce their production by killing the population. Each Transport will kill one unit of population on the target planet even if they cannot take it over.
  3. In the case of victory any fraction of a Destroyer, Cruiser or Battleship in your surviving fleet has a random chance of being rounded down so it is lost or rounded up to create a full ship. This means it is possible to win a battle but have no fleet left. To gain full experience points, you must have two full ships surviving before the random chance is applied.

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