Poradnik

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Wprowadzenie

Zainteresowany AstroWars? Ten poradnik to wprowadzenie do podstaw gry, ma za zadanie pomóc Ci przeżyć w grze pierwsze kilka dni i pokazać jak gra działa. Dużo wyrazów pisana jest złotą czcionką - oznacza to, że są to odnośniki do innych haseł.

Aby nauczyć się sterowania grą przeczytaj najpierw Control Panel_(pl). Jeżeli natomiast szukasz konkretnej informacji na temat konkretnej funkcji AW to zapraszam do słownika Słowniczek lub faq: FAQ_(pl)

Misja AstroWars

  • AstroWars to:
    • fair play.
    • komunikacja między graczami.
    • więzi społeczne między graczami.
    • epickie bitwy pod koniec każdej rundy.
    • gra w której strategiczne myślenie i dyplomacja są kluczem do zwycięstwa.
    • łatwa do nauczenia się i interesująca przez długi czas.
  • AstroWars to NIE:
    • gracze z wieloma kontami i oszustwa.
    • brak komunikacji.
    • gra singleplayer gdzie jedyną komunikacją z innymi jest porównywanie punktów.
    • gra w której ten kto najlepiej zdobywa punkty koniecznie wygrywa.
    • gra w której można wygrać rundę samemu bez pomocy innych.
    • trudna do nauczenia się i nudna po jakimś czasie.

Cel gry

Celem jest rozwój Twojego własnego imperium i/lub dominacja Twojego sojuszu. Można to osiągnąć poprzez wojnę, dyplomację i rozwijanie planet. W miarę jak będziesz kolonizował nowe planety będziesz zdobywał punkty i Twój ranking_(pl) będzie się poprawiał. Zwycięzcą gry jest pierwszy gracz który osiągnie i utrzyma przez siedem dni 500 punktów lub pierwszy sojusz, który utrzyma 470punktów przez 3 dni. Więcej szczegółów: Countdown_(pl)


Początki

Interfejs gry

W grze mamy do czynienia z siedmioma głównymi ekranami, dostępnymi jako zakładki na górze strony. Te główne strony mają oczywiście swoje podstrony, służące do wykonywania konkretnych zadań. Te 7 ekranów to twój Panel Sterowania - Control Panel_(pl).

News screen

Strona, którą widzisz jako pierwszą po zalogowaniu się. Pokazuje wiadomości (newsy) z ostatnich siedmiu dni, po pięć na każdej strony. Więcej informacji: News Screen_(pl).

Map screen (ekran mapy)

Ten ekran pokazuje systemy będące w aktualnym zasięgu gracza. Z poziomu tego ekranu możesz zobaczyć kto posiada planety w poszczególnych systemach, jaka jest ich populacja i poziom baz gwiezdnych (StarBase). Więcej informacji: Map Screen_(pl).

Planet screen (ekran listy planet)

Tutaj oglądasz i zarządzasz swoimi planetami, wydajesz punkty produkcji na budynki i statki. Na początku gry bardzo ważne jest zbudować kilka poziomów fabryki Robotic Factory_(pl) dzięki czemu od razu zaczniesz produkować następne punkty szybko. Więcej informacji: Planets Screen_(pl).

Science screen

This screen manages your Research Lab. Research is important as it can give you better ships, more planets etc. You can only research one science at a time, but can change your selection at any time. For more help, see the Science Screen.

Trade screen

Once you reach player level 1 you can use this page to buy and sell Artifacts, Supply Units, and Production Points. You can also make Trade Agreements with other players to earn bonuses. For more details, see the main Trade Screen help.

Alliance screen

If you gain a certain level of dollars and Player Level 1, this appears in the interface. If you are an alliance member, this shows the development and activity of all your allies. More details on this can be found on the Alliance Screen page.

Fleet screen

Here you can control your fleet and launch attacks on other players. The screen shows the quantity and location of each ship type you own, and lists all your launched fleets with their arrival times. For more details, see the Fleet Screen page.

Basic Activities

Planets

You start the game with a planet. Each hour you can gain points which accumulate over time to increase your Production, Population, Science and Culture. To earn more points each hour you can build four types of Buildings: Hydroponic Farm, Robotic Factory, Galactic Cybernet and Research Lab. Each one helps you improve a different area of your development.

  • Read More: learn about building up your planet using the Planets Screen.

Sciences

As you increase your planet's buildings and production, you will also want to increase your science. Sciences are used to develop stronger fleets and defences, see more of the map, and increase your Culture so you can colonise more planets.

  • Read More: learn about developing your sciences using the Science Screen.

Using the map

If you click on Map and after that on the Star in the middle you can see your direct neighbors who share your Starsystem with you. By clicking on their names you can see details about them and how to contact them.

  • Read More: learn about seeing around you using the Map Screen.

Sending fleets

As well as increasing your buildings, you can use your production points to buy ships to attack other players. Each war ship type has a different level of weapons and armour, but at the beginning you can only use Destroyers.

  • Read More: learn about sending fleets using the Fleet Screen.

Daily updates

Various updates are applied to the game and your development each day. Updates to production points and new levels of development occur every fifteen minutes; scheduled game updates take place at 11:00 GMT, 23:00 GMT and 03:00 GMT.

Note: during Daylight Saving Time, all scheduled updates occur one hour earlier than stated above. In this game, Daylight Saving Time begins on the last Sunday in March at 01:00 GMT and ends on the last Sunday in October at 02:00 GMT.


This is the end of the section on Getting Started. You now know about the first screens you can use, and should be able to survive the first days. Have fun and enjoy the game!!

Back to AstroWars



Advanced Help

Building up

As you earn production points, you can spend them on all your buildings or concentrate on a single building to increase its level. The higher level a building reaches, the more points it will produce each hour. Each building affects a different area of your development, but each level costs more to reach:

Using a race

If you want to, you can make a race when you first log in to the game at the start of the round. Creating a race allows you to choose your strengths and weaknesses by taking bonuses or maluses in specific areas of your development.

You might choose to become a Trader or start with a level 12 Research Lab, or perhaps you wish to take a bonus in some area of your development. The areas you can choose are: Growth, Science, Culture, Production, Speed, Attack, Defense. Note: This is a very advanced feature intended for experienced players, as getting it wrong can spoil your game.

  • Read More: learn about choosing a race by reading the Race article.

Expansion

There are three ways of building up your empire, described below:

Pacifism

This is the passive method, achieved by sending messages to all the players in your system offering them non-aggression pacts. You then only take over planets that are unclaimed (Free Planet), or have been abandoned (unknown), or that are owned by inactive players (still showing population level of 1 after a week of game play, or only 1 or 2 logins per day). The objective is to build an empire without antagonising others as a means of self-preservation.

Hostility

This is the aggressive approach, by which you try to take over the planets of other players in your system as quickly as possible. As the strategy requires skill, timing and a good understanding of the races and attributes of others, it is not recommended for inexperienced or new players. The objective is to be aggressive, not seeking friends or alliances, caring only for the expansion of personal empire.

Alliance

The third and most popular method is a mixture of the first two. This is achieved by registering an alliance with *some* of the players around you, then taking over the ones who are weakest. The objective is to pursue the principle of survival of the fittest by working with those who are strong, to build an empire collectively.

Diplomacy

Diplomacy is the key to success in this game, and there are three types of basic diplomacy:

Alliance

Everything you do is for the alliance, if they are stronger it makes you stronger. You protect them, help out in need, just as the other members of your alliance do for you. To be able to win the round an alliance must have 5 or more members.

NAP

With a NAP (Non Aggression Pact), you only mutually agree with other players and/or alliances not to destroy each other. Often it is a detailed written agreement, with sections covering the sharing of systems, how to end the NAP, relations with each other's friends and allies, aiding the enemies of the other NAP partners, etc.

Coalition

This falls between the other two. Coalition members exchange destroyers in friendly fire to increase Player Level, have a NAP, share information about battle plans, enemy races and locations, execute joint operations against common enemies.

Need further help?

Don't forget to read the Glossary for more detailed information on all areas of the game. This will answer most advanced questions which you may have as you continue to play AstroWars. If you still have a question after reading there, then the Astrowars Forums are a great source of information with many helpful contributors among the experienced players. Please use the forum search tool first to see if the question has been asked before, and check the archived section.

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