Player Profile

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A typical player's profile.
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A typical player's profile.

When you click on a player's name in the game or at the forums, you can view their profile. This displays a summary report of his development in the game, his location and status:

  1. Local Time - by default this shows the server time, which is set to GMT (or GMT+1 during Daylight Saving Time). A player may change the Time Difference in their Settings, to allow everything to be displayed in their local time. If they have done this, it can help you determine whether they are likely to be asleep and easier to attack.
  2. Logins - this is how many times a player has logged in since he started playing the current round. You can compare this to your own logins to see how active he is, plus you can watch the login count to see how often it changes and what times of day he is most often online.
  3. Idle - this is how long has passed since a player last logged in. You can monitor this with the login count, to see when a player is likely to be offline, so you can plan the best time to attack. However, if the player has paid for Premium Membership, his idle time will not be shown if it is below a full day, so 'N/A' is displayed instead. Be careful though, read the important note below about idle times.
  4. Playerlevel - this increases as the result of winning fights and after the Player Level auto-growth in the Daily Update, and it includes the percentage towards the next level. Use this in the Battle Calculator to help determine your chance to win a fight.
  5. Sciencelevel - this is the highest science level the player has reached. Remember though, that he may have more than one science at this level. Read the note below on science level, to see how you can use this information in your strategy.
  6. Culturelevel - this indicates how high a player's culture is, and is the maximum number of planets he may own. You can monitor this in an enemy profile to see when it increases, to determine if he may launch an attack to try to conquer one of your planets.
  7. Rank (Points Scored) - the number preceded by # indicates the player's place in the ranking, while the number shown in parentheses is the player's actual score. Points are gained from total population and completed Player Levels, plus one point for each level over level 20 in any sciences. The first player to gain 500 points or more enters the countdown, when he must sustain that level for seven consecutive days to win the round.
  8. Plays from - this displays the x/y coordinates of the Star System where the player's home planet is located. You can then check this in your Map Screen to see if he is local to yourself, to decide if he is worth contacting as a possible ally, or could become a possible target. You may contact him using 'Send Private Message' at the bottom of his profile.
  9. Origin - this is the player's country origin. It is usually indicated by the national flag, and players are ranked within their flag group in the ranking tables (Various stats). It can help you determine his time zone, so you can plan attacks for times when he should be offline.
  10. Joined - this is the date when the player started the current round. See the note on joining below to learn how to use this information.
  11. Multi - this is an indicator of whether the player account has been flagged for suspected multi activity by the multi-detection tool.
Status Everything is fine.
Status Suspicious multi account.
Status Flagged for locking as multi.

There is one more category shown in a player profile, which is Trade. This is not shown in the in-game profile, but can be seen by checking the player's public profile in the discussion forums. This item shows how much bonus he gains from trade agreements, and lists the in-game names of the players those agreements are with. If no trade partner is shown but he is receiving a 5% trade bonus, this indicates he is receiving the Economy Bonus.

Notes

  • Idle - be careful with this, as the idle counter is only reset when a new login is registered. So while it could indicate a player is offline if his idle time is many hours, it does not guarantee he is definitely away from the game. It will also show an idle time if a player is logged in and browsing his pages while he waits for a science, culture or population level to update, or until a fleet lands or a launch time is reached.
  • Science Level - this can be used in battle calculations to help determine how much fleet you need to win, by assuming he has this level in both Mathematics and Physics. Alternatively, if the profile belongs to a neighbour, it can be used to determine how high your Biology must be to avoid being scanned, by assuming it represents the biology level of that player. Remember that if a player achieves a biology level which is six levels higher than your own, he can see your Intelligence Report and race.
  • Joined - you can use this information when checking his science and player levels, and his score to determine whether he is playing with a race, and what kind of bonuses he might have from that race or artifacts. Basically, if he joined later in the round, yet he has a high score then he must have a high population, a high player level in a short time might indicate he is a fighter as he has won many battles, while a high science level may indicate he has a race bonus in this, or took a start lab in his race. High levels in any area of his development may also mean he is using an artifact, or gains bonuses from Trade Agreements.
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