Colony Ship

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The Colony Ship is the basis for expanding empires. Ships of this type contain everything for colonizing new worlds.

A new world is shown in the Map Screen as a Free Planet, and has no owner until a Colony Ship arrives from a player with a high enough Culture level to take control over it.

Colony Ships also have a second function - to transport Production Points between planets you already own. To do this, launch a Colony Ship to the target planet (or the free planet to be conquered), when there are 2 Colony Ships present (minimum), they will disband to give 15 PP each.

Colony ships only disband if there is at least 1 colony ship in the incoming Fleet. So if you already have 1 colony ship on a planet then send 1 Destroyer and 1 colony ship to the planet, the colony ships will be disbanded, but if you build 2 colony ships on a planet then send a fleet with no colony ships, the colony ships on the planet will not disband.

See Also

 

Colony Ship
Cost (Fixed)60 PP
Attack Value0
Defense Value0
Combat Value0

Notes

  1. You can only have a maximum of 5 fleets in transit at any given time.
  2. All free planets have 0 Population, and 0 buildings present hence when the colony ship arrives the population will be set to 1 by the Colony ship and therefore its original output will be +1pp/hour.
  3. Colonizing a "free planet" costs 1 Colony Ship
  4. When using Colony Ships to transport Production Points to a planet you already own, or to a Free Planet you intend to conquer, only 2 colony ships are required if you already own the planet, but you MUST send a minimum of 3 Colony Ships to the Free Planet to get 30 PP. 1 is used in taking the free planet and then a minimum of 2 more colony ships are needed to attain pp giving 15 pp. Therefore in the above example 30 pp would be deposited on the newly colonised planet)
  5. You may send as many Colony Ships as you like but when they land on the planet they will immediately deconstruct in pairs (ie. if 1 colony ship arrives on a planet and another arrives later they will deconstruct on the second ships arrival) or the multiples that they were sent in (ie. if you send 3 to a planet under your control you will receive 45 pps there).
  6. Colony Ships have a Combat Value of 0. But they take part in active combat. If they are sent with a fleet of combat ships they will experience battle damage and a few may be lost along with other ships. It is a commanders decision whether to send them with a main fleet or take another fleet launch spot and send the colony ships later
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