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Ranking warriors
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caesar007
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PostPosted: Thu Dec 24, 2009 4:09 pm    Post subject: Ranking warriors Reply with quote

Ave Very Happy

Pues mi sugerencia es que los verdaderos ganadores de las partidas son los guerreros y estos no tiene su reconocimiento a nivel de TAG ni tampoco a nivel de rankings.

Propongo un ranking de jugadores con mas player level de todas las partidas.



salutam est Laughing
Quote:

So my suggestion is that the real winners of the items are warriors and they do not have their recognition at the TAG level nor rankings.

I propose a ranking of players with more player level of all items.
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Silvernights
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PostPosted: Thu Dec 24, 2009 5:49 pm    Post subject: Reply with quote

The real problem here is the best fighters not necessary have the best PL.

PL can be obtained thanks to FA (such situation happened in B10 when BSF pushed a member over PL100 with FA, when 1 PL was worth 3 points). Also best PL will more often be people fighting weaker opponents or defending a lot and not attacking too much, and fighting mostly in the end of gold, then real fighters that fight early and against good opponents. Razz

The problem here is to reward true fighters, and there are no other things imo than fame to do it. ^^
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pendre Silver ça c'est mon petit plaisir, depuis que j'y ai gouté, je peux plus m'en passer Razz, Silver, mon héros Razz
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Oin
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PostPosted: Thu Dec 24, 2009 7:15 pm    Post subject: Reply with quote

If you want to make battles more important to the normal ranking there has to be a change in several parts of the game:

1. PL has to be counted again as 2 or 3 points

2. XP gained has to calculated according to the SAD value with +Attack being even more valuable than a bonus in defense which has to be counted still more than speed but a malus in those also reducing the XP gathered from a battle

3. XP from a team mate has either to be ignored (0 XP) or devided by the PL (which gives only 50% of the XP at level 2, 10% of the XP if you´re PL 10 and 5% at PL 20) improved version of this would be to first add +1 to the PL and then devide XP by PL. This would catch the division by 0 problem as well as reducing XP from an ally already after having PL1 and not at PL2

If all three parts are implemented it´s harder to give FF (having two different tags already makes the game harder to coordinate) and also gives more XP to fighter races and therefore more points by PL while farmer would get less XP in their defensive battles at the end of a round.
Only implementing one or two of those things would not be enough in my eyes.

Oin Cool
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Afool
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PostPosted: Mon Feb 08, 2010 5:37 am    Post subject: Reply with quote

#3 is good. It would discourage evil overuse of FF.
The other two...I dunno
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CutDealer
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PostPosted: Mon Feb 08, 2010 2:25 pm    Post subject: Reply with quote

I proposed a solution there :
http://www.astrowars.com/forums/viewtopic.php?t=25102&highlight=CutDealer (middle of the page)

About the FA, I still don't know any solution, ans what you propose Oin isn't a solution neither, as there is always the possibility of having 2 alliances doing FA (look at WAR/PyS topic for example Rolling Eyes ).
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Oin
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PostPosted: Wed Feb 10, 2010 6:45 am    Post subject: Reply with quote

CutDealer wrote:
I proposed a solution there :
http://www.astrowars.com/forums/viewtopic.php?t=25102&highlight=CutDealer (middle of the page)

About the FA, I still don't know any solution, ans what you propose Oin isn't a solution neither, as there is always the possibility of having 2 alliances doing FA (look at WAR/PyS topic for example Rolling Eyes ).

It´s not a perfect solution for the FF abuse but it at least hinders a little bit even if it is the double travel time needed to send the FF.
Then on top, if you split your group so you can do this FF you loose the global alliance screen for defense as well as travel time to defend the other half.
So all in all, yes it would help a little bit even against the FF abuse problem.

But my suggestion was rather to make XP more important to the ranking and for this all three parts are needed in my eyes.

Oin Cool
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plasmacannon
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PostPosted: Wed Feb 10, 2010 1:48 pm    Post subject: Reply with quote

I agree.
All of your suggestions should be implimented Oin.
So long as, FF is available as an option to gain xp, it will be used by some, exploited, by others in a controlled way to gain xp and PL, period.

I have been gone for a year, and this is still being discussed?
Sad. Some things never get fixed. Sad
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Hitokiri
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PostPosted: Thu Feb 11, 2010 1:15 pm    Post subject: Reply with quote

FF is something you can't fix, whatever you throw at it.
You can nullify the amount of XP to get from teammates, but then you'll see mickey mouse back, and the measures taken to get rid of those will be thrown in the bin.

And call me crazy but eliminating one problem for another is not the way to work to a solution.

The only sure way to get rid of FF is by everyone not doing it.
Unfortunately not everyone has the same set of morals to comply to this.

And while we're at it, it's the same for newb bashing.
Give newbs protection and alot of veterans will start with new names every round, just to get the protection or get around any rules in the way of taking over newbies' planets.


It is actually easily explained.
Fair play. If all had a decent concept of fair play all of this would not be needed to be discussed.

Guess in every game there must be rules about fair play and referees to guard it nowadays as many don't seem to have the level of intelligence or common decency to know the boundries themselves.
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Schimi
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PostPosted: Thu Feb 11, 2010 4:28 pm    Post subject: Reply with quote

Hitokiri wrote:
FF is something you can't fix, whatever you throw at it.
You can nullify the amount of XP to get from teammates, but then you'll see mickey mouse back, and the measures taken to get rid of those will be thrown in the bin.

And call me crazy but eliminating one problem for another is not the way to work to a solution.


I would take the MMs and see how good they can defend without alliance screen and 1/2 TT Twisted Evil
So for me it would be a solution Wink
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CutDealer
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PostPosted: Thu Feb 11, 2010 4:44 pm    Post subject: Reply with quote

A solution against FF would be to forbid it, changing the rules.

Then, it would be AccA job (Or FairPlayAdmin ^^) to lock the players doing FF, on denonciation, but working on each case, so that a player victim of a crash doesn't get locked. Could also work for PG.
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cutdealer is right
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CutDealer
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PostPosted: Thu Feb 11, 2010 4:46 pm    Post subject: Reply with quote

Schimi wrote:

I would take the MMs and see how good they can defend without alliance screen and 1/2 TT Twisted Evil
So for me it would be a solution Wink


Just look at previous rounds rankings. MM always existed, some of them won rounds, so, it's not that hard winning a round with a MM, in fact, it's still easier than with a whole alliance.
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ToMasseAcre
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PostPosted: Thu Feb 11, 2010 5:10 pm    Post subject: Reply with quote

And I add :
- When you loose a fight, your fleet must retreat and you must have some survivors, depending of your defense value.

With such a system you will be able to do more interestant war I think, and a warrior ranking could be realized.
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plasmacannon
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PostPosted: Mon Feb 15, 2010 4:14 am    Post subject: Reply with quote

Hitokiri wrote:
FF is something you can't fix, whatever you throw at it.
You can nullify the amount of XP to get from teammates, but then you'll see mickey mouse back, and the measures taken to get rid of those will be thrown in the bin.

The only sure way to get rid of FF is by everyone not doing it.
Unfortunately not everyone has the same set of morals to comply to this.

And while we're at it, it's the same for newb bashing.
Give newbs protection and alot of veterans will start with new names every round, just to get the protection or get around any rules in the way of taking over newbies' planets.

It is actually easily explained.
Fair play. If all had a decent concept of fair play all of this would not be needed to be discussed.

Guess in every game there must be rules about fair play and referees to guard it nowadays as many don't seem to have the level of intelligence or common decency to know the boundries themselves.


Programs have hard coded solutions.
The Top 50 Rankings don't distinguish between a "moral and immoral" player as you have put it, just who scored the highest, by any means necessary.

"Morality" and "Fair Play" cannot be hard coded into the game.
The game has to be written to create a "Fair" environment (well, somewhat fair anyway, life isn't fair).
If a 2 friendly fleets were to hit, then the game should recognize that the players were of the same alliance, and reward 0 xp (or some other low number which would decrease to 0 after some point, such as after PL2 or 7 PLs total.
Definitely not available as an option in countdown.
Then, there would be no reason to send ships at each other in the same alliance.
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christophej2
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PostPosted: Mon Feb 15, 2010 5:58 pm    Post subject: Reply with quote

CutDealer wrote:
Schimi wrote:

I would take the MMs and see how good they can defend without alliance screen and 1/2 TT Twisted Evil
So for me it would be a solution Wink


Just look at previous rounds rankings. MM always existed, some of them won rounds, so, it's not that hard winning a round with a MM, in fact, it's still easier than with a whole alliance.

What's wrong if there is a 5 members alliance trying to rank while being protected by a 50 members alliances???
I don't see the problem Idea

Back on topic:
@caesar007: impossible to make a true fighter ranking i think but I admit i would like to see one too Wink
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zlad
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PostPosted: Tue Feb 23, 2010 9:12 pm    Post subject: Reply with quote

Silvernights wrote:
The real problem here is the best fighters not necessary have the best PL.


but sometimes they have Cool
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